SimpleMultiplayerPlayer.cs (364B)
1 using UnityEngine; 2 3 public class SimpleMultiplayerPlayer : MonoBehaviour 4 { 5 // Just add *some* kind of movement. The specifics here are not of interest. Serves just to 6 // demonstrate that the inputs are indeed separate. 7 public void OnTeleport() 8 { 9 transform.position = new Vector3(Random.Range(-75, 75), 0.5f, Random.Range(-75, 75)); 10 } 11 }